The rustle of leaves against the fence was the only sound for hours. Sarah watched it, from the kitchen window, as she stirred the soup. It was the same soup she’d made every Tuesday for the last three months. The steam fogged the glass.

Suddenly, a flash of brown. Buster. Again. That scamp. He'd squeezed under the fence and was now sniffing at her prize-winning rose bushes.

"Blast," she muttered, grabbing her gardening gloves. She'd been looking forward to a quiet afternoon of weeding. Now, this. She sighed, a small, weary sound.

The dog looked up, tail wagging, as if this was all a grand game. She found herself smiling, the corners of her mouth twitching. "Alright, you rascal," she murmured, and opened the gate.

Emotion: lonely

Cluster: Sadness / Despair
PC1 (Valence): -1.32 Negative
PC2 (Disposition): -1.29

Role in Research

This story is one of 1,000 stories generated for the emotion lonely. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 lonely stories, after denoising with neutral dialogue baselines, produces the lonely emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the lonely vector is projected through the unembedding matrix.

Promoted:
S0.416
loneliness0.375
孤独0.362
solitude0.351
lonely0.344
Suppressed:
de-0.450
l-0.360
/-0.272
👏-0.262
B-0.241