He stared at the blank screen, the cursor blinking accusingly. David had planned a virtual game night, a way to connect with friends who lived far away. His friend, Mark, was having a massive bonfire and camping trip, the news of which had traveled through their usual channels. David knew where everyone would be.

He leaned back in his chair, the squeak of the plastic a loud intrusion in the quiet room. The silence was a tangible presence, pressing against him. He felt a dull ache behind his eyes.

He closed the program and opened a new tab, staring at the empty search bar. He was finding it hard to get excited about the evening ahead. He was suddenly overwhelmed with a sense of being left behind. He leaned his head against the chair, letting the quiet engulf him.

Emotion: lonely

Cluster: Sadness / Despair
PC1 (Valence): -1.32 Negative
PC2 (Disposition): -1.29

Role in Research

This story is one of 1,000 stories generated for the emotion lonely. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 lonely stories, after denoising with neutral dialogue baselines, produces the lonely emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the lonely vector is projected through the unembedding matrix.

Promoted:
S0.416
loneliness0.375
孤独0.362
solitude0.351
lonely0.344
Suppressed:
de-0.450
l-0.360
/-0.272
👏-0.262
B-0.241