From the moment he opened the attic door, a quiet contentment settled over Thomas. He discovered a collection of vintage board games, their boxes scuffed and worn, but filled with the promise of laughter and shared moments.

He carefully examined each game, imagining the families huddled around a table, their faces lit by the glow of the lamp. He couldn't help but picture the quiet excitement and shared moments of their gameplay.

He decided that these games deserved a second life. He planned a game night for his friends, eager to share the joy of discovery and laughter with the games. A smile played on his lips.

Emotion: loving

Cluster: Compassion / Love
PC1 (Valence): 3.72 Positive
PC2 (Disposition): -0.41

Role in Research

This story is one of 1,000 stories generated for the emotion loving. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 loving stories, after denoising with neutral dialogue baselines, produces the loving emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the loving vector is projected through the unembedding matrix.

Promoted:
la0.604
affectionately0.532
함께0.504
🥰0.459
loving0.440
Suppressed:
не-0.484
S-0.458
worse-0.457
[]-0.438
😖-0.417