The chipped mug slammed against the counter, sloshing lukewarm coffee over the rim. Liam watched the brown liquid crawl towards the edge, the rage a living thing inside him, coiled and ready to strike. Sarah sat across from him, serene as a summer lake, recounting the details of their disastrous camping trip. “And then the raccoon just wandered right in, took the whole bag of marshmallows. Remember? Hilarious!” Her voice was light, airy, completely oblivious.

His jaw clenched. Hilarious? He could still feel the biting cold, the rain soaking through his clothes, the utter despair of trying to start a fire with wet wood. “You remember it differently, that’s for sure,” he finally managed, his voice tight.

Her brow furrowed. “What do you mean? It was awful, sure, but… it wasn't that bad, was it?” Her tone shifted, becoming hesitant, but the easygoing smile never faltered. He pushed his chair back, the legs screeching against the linoleum. This was a complete waste of time. He stalked towards the door, the flimsy latch a pathetic barrier against the force building up within him.

Emotion: mad

Cluster: Anger / Hostility
PC1 (Valence): -1.94 Negative
PC2 (Disposition): 1.26

Role in Research

This story is one of 1,000 stories generated for the emotion mad. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 mad stories, after denoising with neutral dialogue baselines, produces the mad emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the mad vector is projected through the unembedding matrix.

Promoted:
C0.448
0.344
est0.340
🤬0.336
aggravated0.332
Suppressed:
a-0.495
de-0.485
la-0.387
H-0.344
latter-0.290