She surveyed the attic with narrowed eyes. The previous owners had clearly given no thought to their legacy. A broken birdcage, a collection of tarnished trophies, and a mountain of forgotten toys. "This is not happening," she hissed, her voice low and dangerous.

Her fingers curled into fists. She wanted to scream, to dismantle everything, to obliterate the evidence of their negligence. Instead, she took a deep breath, counting to ten. The air felt thick, heavy with the stench of decay and resentment. She'd spent her life carefully curating her world, and now she had to fix theirs.

She grabbed a plastic bin and began tossing items inside with furious efficiency. Each object was a reminder of their carelessness, and she was not going to let them win. She shoved a box of photographs into the bin. She did not want to see their faces, their forgotten smiles.

Emotion: mad

Cluster: Anger / Hostility
PC1 (Valence): -1.94 Negative
PC2 (Disposition): 1.26

Role in Research

This story is one of 1,000 stories generated for the emotion mad. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 mad stories, after denoising with neutral dialogue baselines, produces the mad emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the mad vector is projected through the unembedding matrix.

Promoted:
C0.448
0.344
est0.340
🤬0.336
aggravated0.332
Suppressed:
a-0.495
de-0.485
la-0.387
H-0.344
latter-0.290