Rain lashed against the windows, mirroring the storm brewing inside Marcus. He reread the text, each word a fresh jab to his already frayed nerves. "Hey dude, I'm throwing a party on Saturday! You in?" – the message from his supposed best friend, David. Saturday. The date of Marcus's meticulously planned escape room extravaganza.

He crumpled the phone in his hand. The paper crackled. He'd spent weeks devising intricate puzzles, designing elaborate clues, booking the perfect venue. And David, with his loud laughter and even louder personality, was trying to steal his thunder.

He kicked the coffee table, the pain a small, fleeting release. The injustice of it all simmered. He wasn’t going to let David's inconsideration ruin his day.

Emotion: mad

Cluster: Anger / Hostility
PC1 (Valence): -1.94 Negative
PC2 (Disposition): 1.26

Role in Research

This story is one of 1,000 stories generated for the emotion mad. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 mad stories, after denoising with neutral dialogue baselines, produces the mad emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the mad vector is projected through the unembedding matrix.

Promoted:
C0.448
0.344
est0.340
🤬0.336
aggravated0.332
Suppressed:
a-0.495
de-0.485
la-0.387
H-0.344
latter-0.290