“No, no, no!” David yelled at the TV screen. His son, Sam, had just missed a critical shot in their virtual golf game, a virtual version of the game David was obsessed with. David’s pulse was hammering in his ears.

He’d spent countless hours perfecting his swing, his virtual handicap the envy of his online friends. Now, Sam, barely twelve, was outperforming him, easily sinking putts that David struggled to even get close to.

"Sam, try a little less power!" David said, his voice laced with frustration, turning away from the screen.

He felt a hot flush rising from his chest to his neck. His carefully calibrated world had been disrupted. He felt a sudden, inexplicable urge to throw his controller.

Emotion: mad

Cluster: Anger / Hostility
PC1 (Valence): -1.94 Negative
PC2 (Disposition): 1.26

Role in Research

This story is one of 1,000 stories generated for the emotion mad. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 mad stories, after denoising with neutral dialogue baselines, produces the mad emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the mad vector is projected through the unembedding matrix.

Promoted:
C0.448
0.344
est0.340
🤬0.336
aggravated0.332
Suppressed:
a-0.495
de-0.485
la-0.387
H-0.344
latter-0.290