The late afternoon sun cast long shadows across the pottery studio, but Sarah couldn’t see the beauty in it. She’d spent weeks, months even, perfecting the delicate curves and subtle imperfections of her "Whisper Bowls." Now, a man stood before her, flexing his bicep. On his arm was the precise shape of one of those bowls.

Sarah felt a shudder run through her, a tremor that started in her feet and spread through her limbs. The man’s grin widened. “Thought you might like it!” he chirped. She just stared at him. Her stomach churned. The raw clay dust that usually filled her lungs now felt like a suffocating blanket, and she abruptly excused herself, escaping the studio's confines.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
無法0.270
💔0.265
😔0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224