The coffee tasted like ash in Clara's mouth. She hadn't slept properly in days, the weight of her divorce a constant pressure in her chest. Empty boxes lined the hallway, mocking her attempts at a fresh start. Every time she looked at them she thought of the past.

Her sister's daughter, Maya, presented her with a drawing. “Aunt Clara, this is Sparkle! He’s playing hide-and-seek.” The drawing showed a shimmering, winged creature with mismatched eyes hidden behind a tree.

Clara felt a knot tighten in her stomach. Sparkle. That was her childhood imaginary friend. The familiar image, vibrant and cheerful, felt like a deliberate taunt. She hated everything.

“Very good, Maya,” she said, her voice a thin, reedy sound. She turned away quickly, feigning an interest in the packing.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
無法0.270
💔0.265
😔0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224