The factory floor was a cacophony of clanging metal and shouted orders. David felt the familiar ache in his back, the relentless cycle of labor leaving him bone-weary. The last raise had been stolen away. The next one would probably be the same.

His daughter’s friend, Timmy, handed him a drawing. "Mr. David, look! It's Captain Zoom! He's rescuing people!" The drawing depicted a superhero with mismatched boots and a cape made of a kitchen towel. Captain Zoom, the guardian of his childhood, his imaginary friend.

David's throat tightened. He didn’t want to be reminded of a time when the world seemed less hostile. He looked at the drawing, a muscle twitching in his jaw. “That’s… nice, Timmy.” He turned back to the machinery, his shoulders slumped.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
無法0.270
💔0.265
😔0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224