The restaurant was too bright, the music too loud. David pushed his plate of untouched pasta around the table. He couldn't eat. Across from him, his mother beamed, gushing about his "inspiring life story" as portrayed in the book someone had written about him. He hadn't even known the author. Every glance, every forced smile, every congratulatory handshake since the book’s release felt like a fresh blow. His chest felt constricted, making it difficult to breathe. He excused himself, escaping to the restroom where he stared at his reflection, a stranger staring back.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
無法0.270
💔0.265
😔0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224