He stared at the hockey stick in his hands, at its cold, unyielding surface. He was a center, always had been. Now, he was a defenseman. The coach had said he was too soft. He always tried to play with skill and finesse, which had won him some games, but clearly not enough.

The ice felt different under his skates, slick and unforgiving. He felt lost out there, out of his element. The sharp, rapid passing, the precise movements, all felt foreign. He watched the puck speed by him. He’d been working for years on his ability to make passes, and here he was, forced to defend them. He hated this new role.

He gripped the stick so tightly that his knuckles turned white. He could feel the eyes of the crowd watching him. He could almost feel the weight of their judgment.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
焑法0.270
πŸ’”0.265
πŸ˜”0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224