Thomas slammed his fist on the counter, the force rattling the already stressed-out barista. The line of people behind him flinched. β€œAre you kidding me?” he barked at the employee, his voice tight. "The flight's been pushed back again?"

He ran a hand through his already dishevelled hair. He felt a throbbing ache in his temples. This was a nightmare. He was supposed to be in Vegas to celebrate his grandfather's 90th birthday, a man he adored. Every passing minute added to his feeling of helplessness.

He knew he'd already missed the luncheon.

He slumped against the counter, the weight of his disappointment pressing down on him. A wave of regret washed over him. The party felt like an impossible dream.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
焑法0.270
πŸ’”0.265
πŸ˜”0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224