The cafeteria buzzed around Elias, but the noise felt distant, like a poorly tuned radio. He poked at his lunch, a congealed mess of pasta he didn't remember ordering. His phone vibrated in his pocket. He ignored it. His stomach churned, a cold, knotted feeling that had been with him since the email from Professor Davies.

He stared out the window. The late afternoon sun cast long shadows across the quad. He remembered how he used to love this time of day, how he'd look forward to the golden light. Now, the light just seemed to mock him.

“Elias? You alright?” Sarah’s voice sliced through the haze. He flinched, startled. He managed a weak smile, hoping it hid the way his throat constricted. “Yeah,” he croaked, picking at a stray noodle. “Just… tired.”

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
無法0.270
💔0.265
😔0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224