The relentless sun beat down on John as he walked back from the interview. He pulled his collar up. The park ranger position seemed like his last hope. But then he learned that his childhood friend, David, had applied for the same job.

David, with his unwavering confidence and natural affinity for the outdoors. He had the advantage, it was obvious. John kicked a pebble, sending it skittering across the pavement.

His legs felt heavy. The world was a vast, open desert. He felt utterly alone.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
無法0.270
💔0.265
😔0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224