A tremor ran through David's hands as he scrolled through the comments. "LOL, what a loser!" one read. He could practically feel the sneering faces of everyone who'd ever made him feel small. The articles online, with highlighted quotes from his angsty teenage self, felt like a constant, stinging barrage.

He shoved the phone into his pocket, the weight of it suddenly oppressive. The city outside, usually a source of energy, felt hostile, the sun too bright, the air thick and heavy. He felt a constant clenching in his stomach, a tight knot of unease that threatened to unravel.

He found himself wandering aimlessly, the park a blur of vibrant green and chattering voices. The simple act of breathing felt difficult, as if the oxygen was being sucked from the atmosphere. He sank onto a bench, the world tilted, everything felt wrong.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
無法0.270
💔0.265
😔0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224