The humid air of the gym felt thick and heavy. Ethan sat on the bleachers, watching the basketball team practice. He felt a throbbing sensation in his temples. He imagined himself out there, dribbling the ball, shooting, making plays. He couldn’t.

He had expected the coach’s call-up. His absence felt like a gaping wound. The sounds of the squeaking shoes and the bouncing ball grated on his nerves. He felt a surge of bitterness when his replacement took a perfect shot.

He got up and left before practice finished, the slam of the gym door echoing in the cavernous space. The familiar route home seemed desolate and unforgiving.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
無法0.270
💔0.265
😔0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224