He felt a sudden chill, despite the July heat. The sweat on Mark’s palms made the mouse slick beneath his fingers. He had been trying to find a new place to live, and the search had become an endless scroll through listings, each one more depressing than the last. He saw the notification on his screen: a friend request. From Jason “Jaws” Johnson.

His chest constricted, as if a weight had settled upon it. The small of his back felt tense. He had tried to ignore the past, to build a life where those years didn’t define him. Now, here it was, in a digital notification, a reminder.

He closed the browser with a jerky movement, the screen displaying a picture of a house with a neatly-mowed lawn. The house seemed to mock his current situation. His throat suddenly felt tight, and he coughed, the sound lost in the quiet apartment.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
無法0.270
💔0.265
😔0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224