The coffee tasted like ash in David's mouth. He had woken up with a headache, and his already hectic schedule just felt more difficult. The notification beeped. From Craig "Crusher" Carter. David's jaw clenched.

He looked around the empty apartment, and felt the familiar pressure in his chest. A sudden, sharp memory of being cornered, his backpack ripped open and books strewn all over the muddy school grounds. He could almost feel the cold wind on his skin.

He slammed his mug on the table and stood up. He decided to leave the apartment, to walk anywhere, just to escape the feeling that was eating him alive. He had to breathe.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
無法0.270
💔0.265
😔0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224