He slammed the door of his car a little harder than necessary. Mark trudged into his apartment, the weight of the day settling heavily on his shoulders. He felt a deep, pervasive sense of unease. He couldn’t shake the feeling of being… wrong-footed.

The apartment, usually a haven, felt cold and unwelcoming. He tossed his keys onto the counter with a clatter. His stomach churned. The news had sucker-punched him; he'd spent years at the company, and then *that* kid, fresh out of college, was making more.

He stared at the TV screen, the image flickering pointlessly. He didn't even bother turning it on.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
無法0.270
💔0.265
😔0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224