Rain lashed against the windows, mirroring the way Amelia's mood felt. She crumpled the flyer in her hand – "Luigi's Last Supper." The headline mocked her. How could they be closing? Luigi's had been her sanctuary, the one place that consistently delivered comfort in the form of perfectly cooked spaghetti and a warm garlic knot. Her stomach twisted, a hard knot forming.

She flung the flyer onto the counter, then wandered over to the fridge, grabbing a carton of milk and drinking straight from the container. The milky liquid did nothing to soothe the hollowness inside.

She remembered the first time she'd gone. Desperate for a friendly face after a brutal breakup, she had stumbled upon the restaurant, drawn in by the aroma of fresh basil and oregano. Now, that same scent felt like a cruel joke.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
無法0.270
💔0.265
😔0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224