The house felt like a mausoleum. The recent death of his wife left Mark adrift, navigating the treacherous waters of grief alone. Every object, every photograph, was a painful reminder of his loss. The silence was deafening.

He wandered aimlessly, seeking some kind of respite. A yard sale offered a temporary distraction. Amongst a pile of forgotten toys, he saw it: a bear with a missing paw and a matted coat, slumped over. It was the bear his wife had given their son.

He felt a deep tremor shake his body. He stood there, the weight of his sorrow pressing down on him. The world around him seemed to blur.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
無法0.270
💔0.265
😔0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224