He found the card tucked between a utility bill and a flyer for a local pizza place. Thomas stared at the unsigned message, the cheerful font a stark contrast to the way he felt. A weight settled on his shoulders, making him hunch over. Another birthday came and went unnoticed.

He tossed the card onto the already cluttered kitchen counter. The crumbs from yesterday's dinner mocked him. No one cared enough to sign it. No one cared at all, it seemed.

The silence of his apartment amplified the desolate hollowness inside. He kicked at a stray shoe, then dropped onto the couch, the springs groaning in protest. He scrolled through social media, seeing photos of happy people. The happy people made him want to scream.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
無法0.270
💔0.265
😔0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224