The small, dimly lit pub was supposed to be a refuge, a cozy haven from the world. But for Ben, it felt more like a cage. His date, Lisa, had been talking animatedly about her career, her friends, her life, but he just couldn't muster any enthusiasm. He drank his beer, feeling a strange hollowness, a complete lack of interest in the things that used to excite him. He felt like a stranger looking in.

Lisa excused herself to the restroom, and he watched her leave, feeling a sense of relief. Then his phone buzzed. A message. From Lisa. β€œWhere are you? I’m here.”

Ben stared at the screen, a wave of confusion washing over him. Then he saw her, talking to another woman at the bar.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
焑法0.270
πŸ’”0.265
πŸ˜”0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224