The old house felt like a cage. Sarah wandered through the rooms, each one a monument to a life she hadn't lived. Light barely filtered through the dusty windows, casting long, eerie shadows. She picked at the frayed edges of a tapestry, her fingers tracing the faded floral pattern.

Her sister, Emily, was already talking about renovations, about turning it into a bed and breakfast. Sarah felt a wave of nausea. The thought of strangers traipsing through her grandmother's space, the space that held so many memories, turned her stomach.

“I just want to be left alone,” she muttered to herself, the words barely audible. The echo of her voice, swallowed by the silence, only amplified her feeling of being adrift.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
無法0.270
💔0.265
😔0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224