The ornate silver locket, engraved with her grandmother’s initials, lay on the palm of her hand. Her mother had requested to sell it. A wave of nausea washed over her. Her entire body felt leaden.

"It's not like she's still around to wear it," her mother said, her voice sounding strangely distant. The words felt like a physical blow. She could only stare, her mouth moving, but unable to form a response.

She went to the park, avoiding eye contact with people passing her. The vibrant green of the grass seemed mocking, and the laughter of children felt like an assault. She wrapped her arms around herself, trying to ward off the encroaching chill.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
無法0.270
💔0.265
😔0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224