The chipped ceramic mug felt heavy in Elias’s hand, the lukewarm coffee doing nothing to stave off the chill that had settled deep in his bones. He slumped on the stained couch, staring at the unopened package resting on the worn coffee table. It was addressed to "Ms. Eleanor Vance," the previous tenant. He knew Eleanor, a fleeting acquaintance with a laugh that had seemed too loud, too bright, for the cramped apartment. He knew she had left suddenly, a week before her lease ended, owing him rent. The cardboard box sat, an unwanted reminder of her abrupt departure and his mounting debts. His gaze drifted to the window, rain streaking the glass, mirroring the bleakness inside him.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
焑法0.270
πŸ’”0.265
πŸ˜”0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224