The key scraped in the lock, and Eleanor shoved the door open. The aroma of freshly baked cookies – a new, unwelcome addition to the apartment – hit her first. Her roommate, Sarah, beamed at her from the kitchen. A small, fluffy ball of white fur tumbled at her feet.

Eleanor stared. The dog – a tiny, yapping menace – immediately began to bark. Her head throbbed. This wasn't how she wanted to spend her evenings.

"Isn’t he adorable?" Sarah chirped, reaching down to scoop up the creature. Eleanor wanted to scream. Instead, she just turned and walked into her bedroom, the dog’s high-pitched yips following her.

The room, usually her sanctuary, felt stifling now. The soft glow of her fairy lights offered no comfort. She sank onto the bed, burying her face in the pillow.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
無法0.270
💔0.265
😔0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224