“Another win, Dad!” Liam’s voice boomed from the other room. The triumphant shouts of victory echoed through the house. Mark closed his eyes, the image of the chessboard burned behind his eyelids. He used to love chess. The strategic planning, the complex calculations, the thrill of the game. He'd poured over books, analysed openings and endgames, and spent countless hours perfecting his game. Now, Liam’s dedication to chess surpassed his own, and the constant reminders – the cluttered chess books, the post-game analysis, the endless tournaments – weighed heavily on Mark. He found himself avoiding the chess board, the once familiar pieces seeming to mock his now-absent interest.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
無法0.270
💔0.265
😔0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224