He stared at the half-packed boxes in his apartment, each one a tangible representation of the space that would soon be empty. The emptiness was a physical thing, like a vacuum slowly sucking the air from the room. He felt it in his chest, in his throat. His throat was dry. David sighed. His best friend, Noah, was relocating to London.

He had promised to help with the packing, but couldn't bring himself to touch anything. His limbs felt heavy. He could barely focus. He slumped against a box labeled "Kitchen," the cardboard rough against his cheek.

He closed his eyes, picturing Noah's face, the easy smile, the familiar crinkle around his eyes. He opened them and looked at the boxes again.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
無法0.270
💔0.265
😔0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224