The old woman had walked this path every day for sixty years, and the sight that greeted her at the park was like a physical blow. Her hand flew to her mouth, and she gasped.

Her cane, usually tapped with a steady rhythm, stopped still. The empty space was a gaping wound. The sunlight felt harsh on her face, the air suddenly thin and hard to breathe.

Her eyes brimmed with tears, which spilled over, tracing paths down her weathered cheeks. She felt a deep, abiding sadness, and stood there, weeping.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
無法0.270
💔0.265
😔0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224