The diner was almost empty, the harsh glare of the overhead lights reflecting off the empty tables. John pushed the remains of his tasteless burger around his plate, his appetite gone. The failure of his project had left a raw, open wound. He had envisioned such a different outcome. He had staked everything on this gamble. Now, he was left with nothing but a void.

His phone buzzed. A text message. It was from a contact in the industry. They’d seen his project – or rather, a project almost identical. From a competitor. His stomach churned.

He felt a deep, piercing stab of hollowness. He picked at a stray french fry, unable to swallow. The world around him seemed to fade into a blur of meaningless colors. It was all a mistake.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
焑法0.270
πŸ’”0.265
πŸ˜”0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224