"Another day, another bill," Daniel muttered under his breath. He was slumped at the kitchen table, staring at the unopened mail, a collection of bad news. Across the street, the gates to Mr. Sterling’s mansion swung open, a chauffeured limousine gliding out. Daniel gritted his teeth, the muscles in his jaw clenching. He felt a familiar knot of anger tightening in his chest.

He'd been working harder than ever, yet still barely scraping by. Mr. Sterling, on the other hand, seemed to glide through life effortlessly. Daniel slammed his fist on the table, the sound a sharp crack in the quiet room. He felt a deep sense of frustration, a burning resentment that threatened to consume him.

Emotion: miserable

Cluster: Sadness / Despair
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.87

Role in Research

This story is one of 1,000 stories generated for the emotion miserable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 miserable stories, after denoising with neutral dialogue baselines, produces the miserable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the miserable vector is projected through the unembedding matrix.

Promoted:
😞0.369
无法0.321
無法0.270
💔0.265
😔0.262
Suppressed:
de-0.490
la-0.329
B-0.300
l-0.292
/-0.224