The game night. The raucous laughter, the competitive shouts, the celebratory yelling after a particularly lucky roll of the dice. Now, the building superintendent, a man who always seemed to be scowling, was at the door.

He stood there, arms crossed, his face a mask of annoyance. He didn't mince words. "The noise. It’s unacceptable."

She felt a wave of cold wash over her. Every muscle in her body tensed. She couldn’t meet his gaze. She wanted to vanish, to sink into the floor. She mumbled a quick apology, her voice barely audible. He simply shook his head and walked away, leaving her to face the echoing silence and the crushing weight of her own embarrassment.

Emotion: mortified

Cluster: Embarrassment
PC1 (Valence): -1.36 Negative
PC2 (Disposition): 0.79

Role in Research

This story is one of 1,000 stories generated for the emotion mortified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 mortified stories, after denoising with neutral dialogue baselines, produces the mortified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the mortified vector is projected through the unembedding matrix.

Promoted:
l0.406
尴尬0.257
C0.252
worse0.245
0.242
Suppressed:
own-0.340
了他-0.218
他对-0.203
-0.194
楽し-0.193