The notification popped up during a crucial moment in the video game. Liam nearly jumped, causing his character to stumble and fall. His eyes flicked to the screen and he groaned inwardly. It was Jason, of all people. The playground menace. The guy who'd always made him feel small. A coldness settled into his stomach.

He swallowed hard, the muscles in his throat constricting. He could barely focus on the game now. Every noise in the house, the creaks of the floorboards, the hum of the refrigerator, seemed unnaturally loud. He paused the game. Should he ignore the request and pretend it didn't exist?

He shifted in his chair, feeling the sudden urge to get up and pace. He felt a prickly sensation at the back of his neck. What did Jason want? After all these years, why now? He ran a hand across his forehead, pushing his messy hair back. He looked at the request and then quickly looked away, then back again.

Emotion: nervous

Cluster: Fear / Anxiety
PC1 (Valence): -1.08 Negative
PC2 (Disposition): -0.47

Role in Research

This story is one of 1,000 stories generated for the emotion nervous. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 nervous stories, after denoising with neutral dialogue baselines, produces the nervous emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the nervous vector is projected through the unembedding matrix.

Promoted:
worse0.229
trem0.203
😰0.203
😨0.201
ç·Šå¼µ0.200
Suppressed:
la-0.397
que-0.260
a-0.242
B-0.217
H-0.210