The flickering candlelight cast elongated, dancing shadows on the walls of the small dining room. Emily sat across from her roommate, James, who was cheerfully explaining the merits of owning a snake.

Emily's grip tightened on the wine glass. The ice cubes clinked softly, a jarring sound in the heavy silence that had fallen upon the room. The very idea made her feel chilled to the bone.

She took a long sip of her wine, hoping to appear relaxed, but her jaw muscles were clenched. James's eyes met hers, and she quickly looked away.

"They're fascinating creatures," James was saying, his voice resonating with genuine affection. She found herself wishing they could change the subject.

Emotion: nervous

Cluster: Fear / Anxiety
PC1 (Valence): -1.08 Negative
PC2 (Disposition): -0.47

Role in Research

This story is one of 1,000 stories generated for the emotion nervous. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 nervous stories, after denoising with neutral dialogue baselines, produces the nervous emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the nervous vector is projected through the unembedding matrix.

Promoted:
worse0.229
trem0.203
😰0.203
😨0.201
ç·Šå¼µ0.200
Suppressed:
la-0.397
que-0.260
a-0.242
B-0.217
H-0.210