She slammed the door of the pawn shop a little too hard, the bell above it ringing with an indignant clang. The air inside smelled of dust and desperation. Sarah knew, with a certainty that burned in her chest, that this was a waste of time. Utterly, completely, a waste of time. She should be at the library, finishing her thesis. But no. Her mother had *insisted*.

The shopkeeper, a woman with a severe bun and even more severe glasses, peered over the counter. "Can I help you, dear?" Sarah glared back. "Maybe." She stalked towards the jewelry display.

Each ring mocked her with its indifferent sparkle. She kept her arms crossed, her jaw tight. She was *not* going to show any enthusiasm. She was *not* going to appear grateful. She wasn't giving them the satisfaction.

Emotion: obstinate

Cluster: Defiance / Spite
PC1 (Valence): 0.25 Positive
PC2 (Disposition): 3.22

Role in Research

This story is one of 1,000 stories generated for the emotion obstinate. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 obstinate stories, after denoising with neutral dialogue baselines, produces the obstinate emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the obstinate vector is projected through the unembedding matrix.

Promoted:
l0.642
la0.547
de0.536
either0.498
-0.433
Suppressed:
竟然-0.354
终于-0.353
难以-0.353
原来-0.351
previously-0.349