He spent the evening playing video games, the controller a weapon in his hands. Each button press was a defiant act, a refusal to acknowledge the unease churning in his stomach. The digital world was simple, predictable. The only voice he could hear was his own.

The virtual violence offered a temporary distraction, but as the night wore on, the images of his partner on the phone kept returning. The way she'd held her phone so close to her ear. The hushed tone. He could not erase the memory.

He refused to turn off the game. He'd show her. He’d show her that it didn't bother him.

He was in total control.

Emotion: obstinate

Cluster: Defiance / Spite
PC1 (Valence): 0.25 Positive
PC2 (Disposition): 3.22

Role in Research

This story is one of 1,000 stories generated for the emotion obstinate. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 obstinate stories, after denoising with neutral dialogue baselines, produces the obstinate emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the obstinate vector is projected through the unembedding matrix.

Promoted:
l0.642
la0.547
de0.536
either0.498
-0.433
Suppressed:
竟然-0.354
终于-0.353
难以-0.353
原来-0.351
previously-0.349