The locker room was a cacophony of sound – the slap of sneakers, the chatter of teammates, the rhythmic thud of a basketball against the floor. Jason knew he was on the chopping block. His performance hadn't been up to par. He'd been feeling off, out of sync. He heard his name from the coach.

He looked at the coach, a wave of heat washing over him. He was being pushed. He refused to show weakness. He walked up to the coach and asked him if there was a mistake.

The coach stared at Jason blankly, a look of pity in his eyes. Jason hated it. He hated the gesture, the patronizing smile. He turned away and walked out of the locker room, not saying a word.

Emotion: obstinate

Cluster: Defiance / Spite
PC1 (Valence): 0.25 Positive
PC2 (Disposition): 3.22

Role in Research

This story is one of 1,000 stories generated for the emotion obstinate. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 obstinate stories, after denoising with neutral dialogue baselines, produces the obstinate emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the obstinate vector is projected through the unembedding matrix.

Promoted:
l0.642
la0.547
de0.536
either0.498
-0.433
Suppressed:
竟然-0.354
终于-0.353
难以-0.353
原来-0.351
previously-0.349