The company picnic was a disaster, as far as Claire was concerned. Forced fun and manufactured camaraderie were not her idea of a good time. Now they were playing a volleyball game. She rolled her eyes.

"Claire, your turn to serve!" shouted Mike, the team lead, his voice overly cheerful.

She took her time walking over, dragging her feet. The sand felt hot beneath her sandals. She hated the sun.

She picked up the ball and, instead of serving, dropped it.

"Claire!" Mike exclaimed, clearly frustrated.

She simply shrugged, her shoulders rising and falling in a gesture of indifference. Then she walked back to the sidelines, ignoring the looks of disapproval.

Emotion: obstinate

Cluster: Defiance / Spite
PC1 (Valence): 0.25 Positive
PC2 (Disposition): 3.22

Role in Research

This story is one of 1,000 stories generated for the emotion obstinate. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 obstinate stories, after denoising with neutral dialogue baselines, produces the obstinate emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the obstinate vector is projected through the unembedding matrix.

Promoted:
l0.642
la0.547
de0.536
either0.498
-0.433
Suppressed:
竟然-0.354
终于-0.353
难以-0.353
原来-0.351
previously-0.349