The musty smell of mothballs and old furniture hit Amelia the moment she entered the yard sale. She'd been hunting for a vintage teapot, something to match the delicate china cups she'd inherited from her grandmother. Then, she saw it: a familiar, threadbare bear nestled amongst a pile of chipped ceramic dogs. Her bear. Barnaby.

A wave of heat flushed her cheeks. The man running the sale, a portly fellow with a stained polo shirt, was holding Barnaby up, pointing at it with a dismissive gesture. "Just a dollar, folks! Perfect for a kid, or a dog, if you're feeling generous."

Amelia's fingers clenched. She found herself staring, her gaze locked on the worn paw where she had once sewn a patch. A cheap toy, discarded. She felt a surprising tightness in her chest, a physical ache she hadn't anticipated. She wanted to scream. She took a step back, her quest for the teapot forgotten.

Emotion: offended

Cluster: Anger / Hostility
PC1 (Valence): -1.20 Negative
PC2 (Disposition): 1.44

Role in Research

This story is one of 1,000 stories generated for the emotion offended. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 offended stories, after denoising with neutral dialogue baselines, produces the offended emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the offended vector is projected through the unembedding matrix.

Promoted:
l0.348
0.266
😡0.260
🤬0.259
0.257
Suppressed:
adventurous-0.225
давно-0.219
soon-0.210
🤩-0.207
warmly-0.203