The evidence was on the gaming console. Daniel, her son, had been spending hours on end playing online. Now, his mother, Jessica, noticed that there were new friends in his list, names she didn't recognize, accounts she'd never heard of. Scrolling through a shared chat, she saw the conversations, the jokes, the inside references. They never mentioned her.

A prickling sensation arose along her spine. She felt a familiar burn in her eyes. It was like she was an outsider looking into a life she wasn’t allowed in.

She walked away from the console, her shoulders slumped. She began to clean the kitchen with unnecessary vigor, as if she could scrub away the feeling.

Emotion: offended

Cluster: Anger / Hostility
PC1 (Valence): -1.20 Negative
PC2 (Disposition): 1.44

Role in Research

This story is one of 1,000 stories generated for the emotion offended. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 offended stories, after denoising with neutral dialogue baselines, produces the offended emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the offended vector is projected through the unembedding matrix.

Promoted:
l0.348
0.266
😡0.260
🤬0.259
0.257
Suppressed:
adventurous-0.225
давно-0.219
soon-0.210
🤩-0.207
warmly-0.203