Eliza found herself unable to breathe. Liam was laughing, telling the story of how they'd gotten lost in the woods behind their childhood homes. He described a terrifying encounter with a snarling dog, hours spent stumbling through the undergrowth, and finally, a tearful reunion with their parents. Eliza could barely follow; the narrative felt alien, a warped echo of something she knew. Her breath hitched.

She focused intently on the patterns in the worn wooden floorboards, the details of the room, as if concentrating on them would hold the terror at bay. She remembered the woods differently: a sun-dappled haven filled with the scent of pine, a picnic, and the quiet contentment of being together. No dog, no fear, just the gentle rustling of leaves and the warmth of the day. Her vision swam.

"That's not how it happened," she mumbled, her throat suddenly dry. She instinctively clutched at the silver chain around her neck, a nervous habit she hadn’t realized she still had. Liam’s smile faltered. He looked at her, confusion clouding his face. Her heart felt like it was going to leap from her chest.

Emotion: panicked

Cluster: Fear / Anxiety
PC1 (Valence): -2.44 Negative
PC2 (Disposition): 0.00

Role in Research

This story is one of 1,000 stories generated for the emotion panicked. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 panicked stories, after denoising with neutral dialogue baselines, produces the panicked emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the panicked vector is projected through the unembedding matrix.

Promoted:
worse0.317
😫0.294
😖0.285
😰0.285
escape0.283
Suppressed:
la-0.432
a-0.374
de-0.296
楽し-0.262
happy-0.258