The sheer ordinariness of the scene – the chipped plates, the mismatched furniture, the bored faces of the shoppers – only amplified the shock. Sophia’s head spun. She recognized him instantly – Pip, her childhood bear.

Her hands started to shake. She felt the blood drain from her face. She felt a sudden urge to run. It was all a mistake. It wasn't real.

"How much?" she asked, her voice a thin, reedy whisper. The seller, an older man, pointed at the price tag. "A quarter." Sophia felt a wave of nausea. She grabbed the bear and paid, desperate to get away.

Emotion: panicked

Cluster: Fear / Anxiety
PC1 (Valence): -2.44 Negative
PC2 (Disposition): 0.00

Role in Research

This story is one of 1,000 stories generated for the emotion panicked. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 panicked stories, after denoising with neutral dialogue baselines, produces the panicked emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the panicked vector is projected through the unembedding matrix.

Promoted:
worse0.317
😫0.294
πŸ˜–0.285
😰0.285
escape0.283
Suppressed:
la-0.432
a-0.374
de-0.296
ζ₯½γ—-0.262
happy-0.258