Her voice was a strained whisper, barely audible above the din of the arcade. "Michael?" Emily asked, her hands twisting nervously. Michael, engrossed in a game, glanced at her, confusion etched on his face. β€œI don’t… recognize you.” Her vision tunneled. The bright lights of the arcade, which had once felt exciting, now felt cruel. She felt her equilibrium shift. She had to sit down. Now. She stumbled to a nearby bench, collapsing onto it, her head in her hands.

Emotion: panicked

Cluster: Fear / Anxiety
PC1 (Valence): -2.44 Negative
PC2 (Disposition): 0.00

Role in Research

This story is one of 1,000 stories generated for the emotion panicked. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 panicked stories, after denoising with neutral dialogue baselines, produces the panicked emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the panicked vector is projected through the unembedding matrix.

Promoted:
worse0.317
😫0.294
πŸ˜–0.285
😰0.285
escape0.283
Suppressed:
la-0.432
a-0.374
de-0.296
ζ₯½γ—-0.262
happy-0.258