"Saturday?" Sarah repeated, staring at the brightly colored flyer for Leo's gaming night. Her own board game marathon, which she'd dedicated weeks to, was scheduled for that very day. A knot of irritation tightened in her stomach.

She took a deep breath, focusing on the scent of lavender from the diffuser on her desk. Leo’s excitement was contagious; she could almost hear the excited chatter. She felt her shoulders relax slightly. It was unfortunate, but not insurmountable.

She glanced at her meticulously organized schedule, a grid of tasks and appointments. She’d always loved a good challenge, and this seemed like one. Perhaps she could combine the games, a hybrid celebration. She grabbed her phone and texted Leo, a smiley face accompanying the message.

Emotion: patient

Cluster: Passivity
PC1 (Valence): 2.71 Positive
PC2 (Disposition): 0.40

Role in Research

This story is one of 1,000 stories generated for the emotion patient. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 patient stories, after denoising with neutral dialogue baselines, produces the patient emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the patient vector is projected through the unembedding matrix.

Promoted:
rest0.467
eventually0.415
leisurely0.369
慢慢0.357
a0.355
Suppressed:
无法-0.432
even-0.428
인해-0.421
無法-0.415
😣-0.391