"This is ridiculous!" shouted Sophia. Her brother, Marcus, remained unruffled, his expression calm. The solicitor’s pronouncements had been frustratingly brief. The will, it seemed, was more riddles than instructions.

They’d been given the keys to their grandparents’ old beach house, a place of cherished memories. Sophia, restless, paced the room. Marcus, though, was already seated, carefully examining a stack of old photographs.

He picked one up, a faded image of their grandfather on the beach, his face crinkled with laughter. He traced the outline of the waves, his gaze drawn to the horizon. She demanded information.

Without a word, he pointed towards a small, wooden chest, tucked away in a corner of the room. It was locked. He produced a series of small, ivory tiles. He began to arrange them in a particular pattern. A game, perhaps. Sophia glared, but then sat down to help.

Emotion: patient

Cluster: Passivity
PC1 (Valence): 2.71 Positive
PC2 (Disposition): 0.40

Role in Research

This story is one of 1,000 stories generated for the emotion patient. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 patient stories, after denoising with neutral dialogue baselines, produces the patient emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the patient vector is projected through the unembedding matrix.

Promoted:
rest0.467
eventually0.415
leisurely0.369
慢慢0.357
a0.355
Suppressed:
无法-0.432
even-0.428
인해-0.421
無法-0.415
😣-0.391