The notification bell of her phone chimed, a melodic sound that instantly perked her up. It was Mark, her gaming buddy, the guy who always covered her in the online raid. He was in town! He sent a screenshot of a map that showed the local arcade. She had been meaning to go there for months.

A surge of energy coursed through her. She practically leaped out of her chair, grabbing her jacket. She quickly checked her reflection in the mirror, a smile tugging at her lips. She thought she even had a glint in her eyes.

She flew down the stairs, practically running. The feeling of the cold air against her face was invigorating. She practically vibrated with anticipation. The arcade, with its flashing lights and familiar sounds, was just a short walk away.

Emotion: pleased

Cluster: Positive / Joy
PC1 (Valence): 3.62 Positive
PC2 (Disposition): -0.28

Role in Research

This story is one of 1,000 stories generated for the emotion pleased. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 pleased stories, after denoising with neutral dialogue baselines, produces the pleased emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the pleased vector is projected through the unembedding matrix.

Promoted:
de0.728
la0.496
happy0.462
🤩0.433
🥳0.430
Suppressed:
S-0.486
😞-0.481
ness-0.454
😣-0.431
worse-0.401