The air in the dorm room was thick with the scent of stale pizza and unwashed clothes. Sarah kicked a stray textbook across the floor, narrowly missing her roommate, Emily’s, bed. She couldn’t stop herself from smiling. The top sheet of the notebook was slightly out of place.

Emily sat hunched over her laptop, oblivious. Sarah hummed, a cheerful, almost mocking tune. She grabbed a can of soda from the mini-fridge, popping the top with a decisive *fizz*.

She casually kicked off her shoes and plopped down on her bed, her back against the headboard. Sarah thought about what she had written, and felt a rush of heat to her cheeks. She took a long, slow gulp of the soda, the bubbles tickling her nose.

Emotion: pleased

Cluster: Positive / Joy
PC1 (Valence): 3.62 Positive
PC2 (Disposition): -0.28

Role in Research

This story is one of 1,000 stories generated for the emotion pleased. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 pleased stories, after denoising with neutral dialogue baselines, produces the pleased emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the pleased vector is projected through the unembedding matrix.

Promoted:
de0.728
la0.496
happy0.462
🤩0.433
🥳0.430
Suppressed:
S-0.486
😞-0.481
ness-0.454
😣-0.431
worse-0.401