The late afternoon sun cast long shadows across the dorm room. Alex returned to find his roommate, Sam, engrossed in a video game. His own journal was now propped open on the desk. Alex chuckled to himself.

"Hey," Alex said, his voice brimming with an easy confidence. He sauntered over to his desk, grabbing his headphones. He began to organize his desk, a show of busyness.

Sam didn’t look up from his screen. Alex leaned against the desk, watching him for a few beats. He felt a thrill course through him. He tapped his foot, the rhythm mirroring the rapid clicks of Sam’s controller. Alex smiled and started to put on his headphones, as if nothing was amiss.

Emotion: pleased

Cluster: Positive / Joy
PC1 (Valence): 3.62 Positive
PC2 (Disposition): -0.28

Role in Research

This story is one of 1,000 stories generated for the emotion pleased. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 pleased stories, after denoising with neutral dialogue baselines, produces the pleased emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the pleased vector is projected through the unembedding matrix.

Promoted:
de0.728
la0.496
happy0.462
🤩0.433
🥳0.430
Suppressed:
S-0.486
😞-0.481
ness-0.454
😣-0.431
worse-0.401